However, you don't have long to wait as now, after a number of delays, Gran Turismo 2 has a definite release date of early December. Whether this will prove to be a cool way of working through the game is yet to be seen.
Trying to get a Viper through the corkscrew at Laguna Seca takes some skill after all! By working through the tests, you're never going to end up trying something that you're not ready for. "I want the cars in the game to feel exactly like driving that particular car on the road," Vamauchi tells us. The ultimate goal of this is to help the game simulate what it's really like to drive in certain conditions. The structure is no longer a strict certificate-based thing.the new game adapts what it opens up for you based on your abilities as a driver. Thanks to the help of a number of driving schools, the new game features a much broader structure in this area and now incorporates 60 different tests which help push your progress through the game. While part of the charm of the original game was simply being able to drive brutish vehicles very fast, the objective-driven parts were limited to the 16 elements of the driving test section. This coupled with the numerous racing options that vary from road tracks, to 'real' raceways, to dirt tracks for rallying and drag strips, would seem to indicate that there's going to be a lot of replay value in GT2. "My goal is that every user can drive the car that they drive, the car they want to own and admire." With so many vehicles in this version, it certainly seems likely that there's something for everyone. The new game is much more of a global undertaking than the original, and is a very positive step forward toward Yamauchi's ultimate vision. The team spent some considerable time with driving schools around the world including the Skip Barber school at Laguna Seca where much of the development work for sounds, textures and general game 'feel' was researched. I always wanted to work with cars." Well, he certainly got to do that. "It's more unlikely in japan even than in the U.S. "As a child I dreamed of being a race car driver," he confesses. In development since the original was released last year, GT2 is the vision of Kazunori Yamauchi, the head of Polyphony Digital and a self-confessed gearhead.